Impulsive sound usually expected through visuals or context. Ex: punches, car doors, hammers, etc…
Characteristics:
- Can work offscreen if a character reacts onscreen
- If no characters react onscreen, the point of impact will be lost visually. It will also create a state of anticipation in its listener through the Eye-follow-ear effect.
Related induced effect: synchronisation point
Related inductor effect: Synchresis
(Chion, 1994)